A downloadable asset pack

Below are free downloads for projects.

16x16 Pixel Game Maker MV Object Placeholders

This file is for use in PGM to track objects on the screen that do not have a visual function. Some objects are just tracking a variable, but that object typically does not have a graphic and when it's added to a scene it's easy to lose track of it's placement visually. This file will fill that void. The file is made native in 16x16, and scaled for 32x32 and 48x48. Eventually I make proper resolutions for 32x32 and 48x48.

Feel free to ask for requests to be added to this file.

Future Updates:

  • Icons for controllers and controller buttons & inputs
  • Icons for keyboard buttons & inputs
  • Icons for mouse buttons & inputs

16x16 Top Down Tileset - Desert Biome

A tileset for use with the Green Zones series of graphics assets.

Future Updates:

  • Chest & Door Animations
  • Interior Assets for Buildings (like walls and some furniture)
  • PGM MV Scene/Tile/Object Exports

16x16 Baz & Noob Bot Sprites

These are updated sprite versions of the ones seen on Baz's Tutorial Videos.  Upgraded to 6 frame walk and running animations, also with optional talking and blinking frames.

16x16 Nova Side View Sprite

A female cyber punk sword swinger. She includes most to all of the current motions I have come up with and I will continue to edit her in the future as I advance the assets in quality.

The sheet itself is designed to be partitioned into either 24x24 cells H x V, to make use of the 16x16 assets, or partitioned into 16x16 cells H x V, to make use of the sword animations that are 24x24 pixels. This set up is designed for use in Pixel Game Maker MV's animation editor.

License: All included game assets are public domain (Creative Commons Zero) licensed.

Download

Download
16x16 Tileset Desert Hot & Arid.zip 16 kB
Download
Baz & Noob Bot.zip 16 kB
Download
Pixel Game Maker MV Object Placeholders.zip 14 kB
Download
Side View Nova.zip 16 kB
Download
16x16 HUD Placeholders.zip 13 kB

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